Isometric city game
Build next to a road: a house, shop or office without a road beside it stays empty. People move in when there are homes, jobs and something green nearby; they move out when the town is unhappy.
Every day brings in taxes and costs upkeep. Raise the tax and you earn more, but people like it less. Run out of money and you can take one loan; stay in the red for 60 days and the town goes bankrupt.
The bars next to the money show what the town wants: 🏠 more homes or 💼 more jobs. Parks, trees and water make people happier, offices and railways next to homes make them less so, and a big town without a railway gets stuck in traffic.
Apartments, offices, railways, towers and landmarks unlock as the town grows. Finish a mission quickly for three stars, or play freely on a big map.
In the “Disaster town” mission (and in free play, if you switch them on) fires, floods, tornadoes and the odd meteor come along, always with a few days’ warning. A fire station stops fires around it from spreading, a levee along the water keeps floods out, and insurance pays back half of what you lose.
Schools, hospitals and police make the homes around them happier; a factory is cheap and brings lots of jobs, but its smoke drifts with the wind. A year has four seasons: summer brings beach tourists, winter costs heating. Every day there is a new daily challenge, the same for everyone; your town’s story can be saved as a timelapse GIF, and 16 achievements wait to be found.
Just want to build without money and rules? Try the free city builder.
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